Maze of Stairs
Team project from CGL students created for the Escher exhibition at the Max Ernst Museum des LVR Brühl, Germany. The exhibition was open from February 21st - May 25th 2016.
Programmer (Unity5 / C# / Samsung Gear VR)
In January an email from CGL to all students read:
"This is an invitation and big opportiunity to participate in a very cool VR project. [...] The goal of the project is to create interactive and possibly walkable VR showcases that translate the idea and aestetics of Escher´s extraordinary optical illusions into the 360° virtual environment."
The timeframe for this project was pretty tight. We had one week for coming up with Ideas and three weeks to develop and then present a final release.
I teamed up with Carmen Schneidereit, Till Gilsbach and Dario D'Ambra and we created a floating temple structure with a maze of stairs in all possible orientations. Inspired by Escher's "Relativity", the player was able to walk on walls and ceilings.
At first I created a prototype for Google Cardboard, because we didn't have the GearVR Headsets yet and someone said that it will be compatible. Turned out to be wrong and I ran into a lot of problems. Despite having a working prototype for Google Cardboard, I could not port it to GearVR. To walk on walls I rotated the player in the game scene, but the GearVR seemed to have a hardcoded global up-vector for its ingame object and this broke everything. In the end I had to rotate the world around the player.
We had also some problems with lighting, but otherwise the project went very well and we delivered a really nice experience.
The museum's curator and the visitors were impressed and happy.
Also read my blog post about it here: Museums and VR: a good match
Press (all German):