Unity Workshop 2016
In October I worked as a lecturer for ifs (internationale filmschule köln / international film school cologne). The Master's Program "Serial Storytelling" has a module called "Writer's Lab: Games", which included an introduction to games, a workshop with a game engine and a game project.
I was asked to hold the workshop from Tuesday, Oct. 11, to Friday, Oct. 14. The students never worked with any game engine before and only got a brief introduction in games beforehand. Thus the focus was on teaching the basics of a game engine in general, with Unity 5.4 as an example and then explore the possibilities and features Unity offers.
My goal was that after those four consecutive days the students
- can operate Unity's Interface
- understand the main features of Unity
- know where to find further information
- have the ability to create a simple game!
I prepared 12 knowledge blocks, so I have enough material for four days. Each block has a theoretical part and practical exercises. Step by step the students improved their projects with every learned feature. The order of blocks 4-12 can be changed, but following order balanced difficult and fun parts quite well:
- Assets, Game Objects, Prefabs
- Terrain, Trees, Water
- Camera and Skybox
- Particle Effects
The students impressed me how quickly they grasped the concepts and went wild with it. Giving such a powerful tool in the hands of creative people is amazing.
The initial goals were easily met and I got very positive feedback. After the workshop, the students put their new knowledge to use and created simple games. Awesome!
Personally I want to re-iterate on the scripting part, because it was quite difficult to teach scripting to students that never saw a line of code before!
I'm looking forward to do that workshop again next semester.
If you are interested in this highly flexible modular Unity 5 workshop with 20 hours of content and want me to teach your students, feel free to contact me.